That's exactly the effect that Paper Mario goes for, and it's hugely successful at achieving it. The effect is reminiscent of Pixar's computer-animated movies (such as A Bug's Life or Finding Nemo), whose fantastic storybook worlds are believable partly because, in a lot of ways, they're mundane-not so different from real life. On the whole, the world of the game is brilliantly imagined and fully realized: It's filled with just about all the weird characters you may have seen in past Mario games, and yet here they're mostly just going about their day-to-day business, trying to make ends meet. It would be spoiling some of the fun to even briefly describe these various episodes, since each one provides a thrill of discovery, and the stark contrast from one episode to the next makes for a great experience. While the overarching storyline is typical of a Mario game, the smaller subplots are what give Paper Mario: The Thousand-Year Door so much of its own charm and personality. That means Paper Mario is structured much like classic Mario games, in which each main level has a distinctively different tone and style to it. So, in turn, the process of finding each one is like a unique and self-contained storyline in which Mario will meet some colorful new friends and foes and solve various puzzles using his ever-growing number of special abilities. The stars are all tucked away in different parts of the world. Soon enough, the quest develops a clear episodic structure involving the search for seven crystal stars, each one a powerful artifact. Mario will gradually uncover Rogueport's secrets as he attempts to decipher a treasure map that Princess Peach left in his care. She was last seen in Rogueport, a seedy and mysterious coastal town far from the familiar reaches of the Mushroom Kingdom, and this place serves as the game's central location. The adventure begins conventionally enough: Princess Peach has gone missing again, and it's up to Mario to find her. Now Playing: Paper Mario: The Thousand-Year Door Video Review As for the thing with the graphics, that might take a screenshot or two, but its hard to screenshot it and put it into proper understanding detail, or at least in this case.By clicking 'enter', you agree to GameSpot's Sorry about there being no screenshots, the unknown pointer thing is pretty self explanatory and doesn't require a screenshot to find out whats going on. This isn't the first time this has happened to me either, I remember in chapter 1 when you go down into the pipes to look for the sun / moon stone to open the entrance to hooktail's castle, when you encounter the gold fuzzy, this same thing happened, and idk if its just me or if this is a common thing, but it is hard to enjoy a game when "unknown pointer" pops up on the screen. I have found out after an hour of two of research (before I made this thread) That these happen depending on what I change, but no matter what I change the unknown pointer thing keeps showing up, but at least I fixed the weird freeze thing I was talking about above. And sometimes it will also freeze whenever I open the door and go near the cheep cheep chef, it will show a random part of chapter 6, whether it be me near a save block, or me in the detectives room, it'll show it, I just won't be able to move, and it will be frozen, and idk if the music is still playing or not, but thats another thing that happens.
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I can't get past this part unless if I fix this issue so if you find out how to fix it make sure to share it with me. In Chapter 6, whenever I give the autograph to Bub, then talk to the conductor about the passenger without a ticket, then talk to the detective in room 06, and finally open the door that is right beside the item shop, thing is, whenever I do that, It says this: Unknown Pointer, then a bunch of numbers and letters. I know this might be in the wrong section of the forums, but I assure you, I made an account just for this one purpose xD.